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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Dave Stark
7127
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Posted - 2014.11.10 14:17:28 -
[1] - Quote
fits 3 battleships. fits 100mn mwd if you sacrifice a low (or maybe even don't have to depending on the rest of your fit, i fail at mentally fitting ships while at work).
3 rig and 3 lows mean it should fit a decent tank, too.
overall, 10/10, good job. will probably purchase one. can you refit from it? guessing not but... |

Dave Stark
7127
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Posted - 2014.11.10 14:32:51 -
[2] - Quote
CCP Rise wrote:Darirol wrote:why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.
not sure "travel speed" means what you think it means, rise. |

Dave Stark
7127
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Posted - 2014.11.10 14:34:38 -
[3] - Quote
CopyCatz wrote:At what skill level is the 3 battleship mark met? It would be nice if level 4 of the new skill would enable 1.5m hangar capacity. Training up freighters to lvl 5 has been a real pita in the past, and since most lvl5 reqs usually get toned down to 4 later on it would be nice in this case also. EHP could be a bit higher; mobile missioners will be carrying at least 2 marauders in the bowhead, raising loot value well over 2B. With about 1B in gank ships needed this is way too profitable.
level IV of the skill gets you 1.56m m3 if my maths is correct. |

Dave Stark
7127
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Posted - 2014.11.10 14:42:00 -
[4] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me.
there's no need for this thing to exceed 400k ehp with a full tank fit. no need what so ever. If people want to stuff 3bn isk worth of marauder hulls in it... well they deserve what they get.
however changing the velocity bonus would be very welcome, i'm not even sure an align time bonus would be that much more helpful if you can fit an MWD to it anyway. I'd rather a warp speed bonus, than an align time bonus. |

Dave Stark
7127
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Posted - 2014.11.10 14:44:29 -
[5] - Quote
Slevin-Kelevra wrote: Says "we arenGÇÖt really worried about hitting anything outside of the high-sec application", gives it 90% reduction in jump fatigue generation.
In other words, "We nerfed jump bridges but we feel bad so use this to move your ships with much less fatigue". For reference 1.6 Mill m3 is 96 fitted harpies, and yes I used harpies for a specific reason.
so what you're saying is that if everyone buys one of these ships they can carry like 80+ harpies to every deployment and there's no reason why you shouldn't be able to join every harpyfleet ping and move them where they're needed very rapidly due to the role bonus? |

Dave Stark
7128
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Posted - 2014.11.10 15:02:21 -
[6] - Quote
Aloh wrote:Ask yourself why orcas have fallen out of favor for ship transport
they have? |

Dave Stark
7129
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Posted - 2014.11.10 16:40:10 -
[7] - Quote
i must say, even for eve, i am shocked by all the entitled "it needs more ehp" crying.
it equals an orca, give or take. it already has a solid amount of HP.
"but mah marauder", yeah take precautions if you're going to haul expensive things... just like you would with any other expensive cargo in any other industrial ship. |

Dave Stark
7130
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Posted - 2014.11.10 17:08:27 -
[8] - Quote
Marcel Devereux wrote:So no jump drives? Why are you guys focusing only on high-sec? While carriers can be used to move stuff in low-sec, why not open this up to everyone to use. If someone wants to specialize in hauling prefitted ships, why not let them? Give them a jump drive and let us use these ships in low/null.
there are no less than 4 ships that already fill that criteria. |

Dave Stark
7130
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Posted - 2014.11.10 17:25:20 -
[9] - Quote
Klyith wrote:Entity wrote: This only strengthen my point regarding the slots. There is no point in slots if there's only the illusion of choice in what to use them for.
Sure there's choice in what to use slots for. For example, you could choose to align-fit and carry 3 ordinary T1 battleships and a few cruisers. Even with way less tank than an all-bulkhead fit, that cargo isn't worth a gank attempt. Just because the people who want this ship the most want to carry around 3 pimp-fit pirate battleships, does not mean that the thing should be built to give them their every desire on a platter. It's not like you can't run incursions in a plain T1 BS if you wanted to.
this, so much.
it shouldn't be designed to be unprofitable to gank with 3 marauders/pirate battleships inside it.
unprofitable to gank with 3 unfit megathrons? sure, but not 3 unfit vindicators. |

Dave Stark
7134
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Posted - 2014.11.10 22:59:14 -
[10] - Quote
Bertucio wrote:Sven Viko VIkolander wrote:The demands of risk-adverse players are rampant in this thread. Give it 500k EHP!! Give it 600k EHP!! Allow it to carry 4-5 fitted battleships AND give it 600k EHP!!! But as many people have reasonably pointed out, just because you can carry X does not mean you should have a tank that makes it necessarily unprofitable to be killed while hauling X.
The more convenient / useful something is in EVE, the more potential risk it should involve. Moving a fitted battleship manually, the old way, is less convenient than hauling a few in the Bowhead--the Bowhead should Not *also* be safer as well, as that completely reverses the risk-reward balance. The Bowhead is going to make life a lot easier for many groups, including solo players such as myself. As a result though, it should bring with it great potential risk, such as being a prime target for ganks. I'm not sure what your definition of risk is here. You spend a billion ISK on a hi-sec freighter (assuming you buy the right buff mods etc). You put in near a billion worth of ISK of ships to freight around. And you get ganked by 10-15 cheap dessies in Uedama. So who is doing all the risk and who isn't? Sigh. Gankers - they are the biggest cry babies in Eve when they can't gank your 2 Billion ISK freighter for free in Hi-Sec. And they swear up and down that you're not taking enough risk
gankers, the biggest cry babies in eve.
said the carebears who've spent the whole thread saying "ccp we need more ehp!". yes, that's right, wanting more ehp on one of the tankiest ships in high sec. gg. |
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Dave Stark
7134
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Posted - 2014.11.10 23:05:09 -
[11] - Quote
Bertucio wrote:Dave Stark wrote:
said the carebears who've spent the whole thread saying "ccp we need more ehp!". yes, that's right, wanting more ehp on one of the tankiest ships in high sec. gg.
Yeah I'd like to see some gankers in Uedama take some real risk for a change - like spend a billion ISK to take down a billion ISK freighter. Oh yeah - *crickets*. I thought so.
isk is not a balancing factor.
and nor will it ever be, because that's ********.
also if you don't want to get ganked, don't go through uedama, and don't auto pilot, and don't make basic errors like most people who get ganked in obvious choke point systems. |

Dave Stark
7134
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Posted - 2014.11.10 23:11:10 -
[12] - Quote
Marlona Sky wrote:Paynus Maiassus wrote:Warr Akini wrote:CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. Because you've done nothing but nerf Miniluv and highsec ganking for the last year and a half or so. We need more nerfs to ganking in high. Hasn't been nerved nearly enough. Let's be honest here. High sec tanking is extremely profitable. Your group brags constantly about it. Moving the EHP up where suicide ganking this ship with T2 fit battleships inside unprofitable is a good move. I'm sure your group will turn that frown upside down and dry away the tears.
yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp.
there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity". |

Dave Stark
7134
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Posted - 2014.11.10 23:16:14 -
[13] - Quote
Bertucio wrote:Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk.
i didn't say it didn't.
try reading my post. |

Dave Stark
7137
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Posted - 2014.11.11 06:23:43 -
[14] - Quote
Bertucio wrote:Dave Stark wrote:Bertucio wrote:Dave Stark wrote: [quote]
isk is not a balancing factor.
and nor will it ever be, because that's ********.
You're not making a lick of sense now, other than an irrational insistence you have to be right. Of course ISK makes a difference and determines the risk. i didn't say it didn't. try reading my post. try making sense other than pulling whatever you can out of your butt
let me make it simple for you.
isk, money, the thing you use to purchase things. will NEVER be used as a factor when it comes to balancing. you know, the relative power of one ship compared to another. |

Dave Stark
7138
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Posted - 2014.11.11 12:15:28 -
[15] - Quote
Odithia wrote:Tippia wrote:BeBopAReBop RhubarbPie wrote:I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making two trips. Perhaps a base cargo of 1,200,000m3 with a 10% capacity per level bonus on the skill would be better. How about a max hold of 1,985,000m-¦ GÇö that way you get the three Machs and your choice of blockade runner so you can quickly go back and pick up the expensive modules in a separate trip?  Be realistic, considering how paper thin it is, nobody in their right mind will ever use this ship to transport 3 faction BS. It will only be used for cheap T1 stuff. And considering how cheap T1 stuff is used, there is little need for a ship capable of hauling them assembled in a large ammount. As for small hulls, considering the gank threshold, a orca will pretty much always be better to haul T2+ ships.
TIL: 400k ehp is paper thin. |

Dave Stark
7140
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Posted - 2014.11.11 13:02:36 -
[16] - Quote
BeBopAReBop RhubarbPie wrote:Jedediah Arndtz wrote:Dave Stark wrote:
yeah except this ship already has ~400k ehp, it's already equalling the orca's ehp.
there's literally no justification for more ehp than "i want to mindlessly overload my cargo with no negative repercussions for my stupidity".
CCP Rise wrote:I have in-game fitting window showing around 350k EHP Not to mention the orca can only realistically fit cruisers or a bc and 1-2 cruisers, not battleships. Rise was using t1 rigs for his ehp check.
which gives us fun fact of the day!
i'm lazy and cheap, and my orca has t1 rigs, and 365k ehp. so it basically does equal the orca's ehp, and should hit near 400k with t2 rigs. (and above with implants, links, and other nice things.) |

Dave Stark
7140
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Posted - 2014.11.11 13:41:45 -
[17] - Quote
S'No Flake wrote:Masao Kurata wrote:PotatoOverdose wrote:Dave Stark wrote: this, so much.
it shouldn't be designed to be unprofitable to gank with 3 marauders/pirate battleships inside it.
unprofitable to gank with 3 unfit megathrons? sure, but not 3 unfit vindicators.
Sure, it should have enough tank to be unprofitable to gank while carrying unfit megathrons in Niarja. It's role necessitates traveling from one side of hisec to the other. Going through 0.5 systems (like Niarja) is a necessary part of that role, ergo it should have sufficient tank to do the job of carrying the unfit megathrons throughout hisec. It already does, properly fitted this has over 400k EHP while at the same time getting 10s warps with a MWD. I would be very comfortable moving three T2 fitted battleships without an escort with those stats and if you aren't, that sounds like a problem for a psychiatrist. Who cares about time to enter warp with a mwd? If it can't cloak, those 8 secods are enough to be bumped out of alignment until the gank fleet travels from niarja to udeama or the other way around. If you want that MWD to be useful, the ship needs a high slot for a cloak.
reducing the align time of an orca/freighter to 10 seconds is always useful, even if you can't cloak. |

Dave Stark
7140
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Posted - 2014.11.11 13:55:03 -
[18] - Quote
Phoenix Jones wrote:Here's an idea. Would it make sense to prevent cargo scanners from scanning this ship (same as the blockade runners). It would be pretty much hit or miss whether you get anything from killing it.
Of course te counter argument is that every one of these ships will be gank on site.
you already have some of this functionality; modules fitted to the ships in the ship bay will not show up on a scan.
you could be carrying trillions in officer modules in it, but nobody would know since all they'd see on a scan is a bunch of rifters, merlins and kestrels. |

Dave Stark
7140
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Posted - 2014.11.11 14:23:18 -
[19] - Quote
S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio 
no it doesn't.
people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space.
ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden. |

Dave Stark
7140
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Posted - 2014.11.11 14:30:56 -
[20] - Quote
Anonymous Forumposter wrote:Zan Shiro wrote:take it these people have not seen how some 0.0 moves moon goo on bridged ops either.
For the home audience.....you support this with logistics. Good crews I have seen at least on the first empire interface have the freighters land into a group of logistics. The moon goo and other item freighters are targetted and reps blasted on them even if shots not even fired. One way to avoid a fight is to make it clear the fight not even worth starting A charon you know has basic support in abundance one example of how to implement this. They then get escorted to sale point to the same or lesser extent.
Moral of this story....if the cargo is worth that much to you, protect it. Now will come the well I don't wan't/have logi's on call for this. Well then travel fit your stuff and move it one at a time. CCP gave people what they wanted. But not all of it. A mobile monster fortress was not going to be in the cards. Take what you get and run with it really. All of that is well and good for moon goo and other goods because you can't hop into your moon goo and fly it around. Needing three pilots to move 3 battleships nullifies any reason for this ship to exist. The whole point of this ship existing is to benefit the pilots flying them. In it's current form needing to be babysat by the same number of pilots as ships you're moving or more, makes the ship less appealing than the Nestor. CCP Spent money on this ship. CCP spent money you paid them on this ship. CCP Spent money on this that is now not available to spend on other things. Do you want your money to matter? Or just end up in a another terrible neglected ship? TL;DR Your argument of "Use more pilots to protect it" negates any benefit of this ship whatsoever. So in fact, your argument is in FAVOR of a buff, not against it, despite your intentions.
i doubt it takes 90 ships to protect it though, so it's still useful for moving harpies.... |
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Dave Stark
7141
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Posted - 2014.11.11 15:02:40 -
[21] - Quote
S'No Flake wrote:Dave Stark wrote:S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio  no it doesn't. people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space. ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden. That was sarcasm :P Most people flying freighters have a web alt (which can fail on regional gates) so, i don't see the point of using this ship if you are an incursion runner flying your logi/DPS ships to a new spawn or your DPS/Sniper ships. You can get much more buffer from your individual ships with travel fit and allows you to use mwd+cloak and you can use ASB+AAR. If you have to move more than 2 ships, this new freighter it's pretty much useless as you will still have to do 2 runs because of how expensive your cargo is: 2 pirate hulls + 2 logi ships will go way over 2bil mark (without fittings) hence, 2 trips. I might be wrong but i don't see any case where this ships is better for anyone with 2 characters. And if you have only one character only, the amount you will move at one time to be somehow gank safe will make it useless and you are better using an orca.
*shrug* so you might have to make a few choices.
seems fine to me. |

Dave Stark
7141
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Posted - 2014.11.11 15:07:15 -
[22] - Quote
S'No Flake wrote:baltec1 wrote:S'No Flake wrote:Mara Rinn wrote:Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls. ALSO ENSURE YOU DON'T AUTOPILOT THROUGH UEDAMA, NIARJA, DELTOLE or other 0.5 choke points.
Perhaps consider running alongside the hauler with logistics cruisers to ensure that would-be gankers have to focus on alpha damage rather than 30s worth of shooting.
And let's see where it stands after a couple of months, perhaps when CCP sees nobody using it they will try buffing it to the point that people feel safe carrying three Nightmare hulls in one hauler.
It doesn't matter if you autopilot or not. You will still be bumped out of alignment in the 8..10s MWD cycle. And a 'choke point' it's well... a choke point. You can't avoid them unless you want to spend the next 3 days moving stuff while traveling 100+ jumps. If you feel this way then bring a fleet of your own for protection. And what is the point of bringing a fleet to escort this ship when in that case you can just more all the ships individually with much more EHP maybe fitting some links in that fleet making them even safer? Wouldn't make the point of introducing this ship ... well, useless?
ever thought it's designed for low value high volumes of ships rather than low volume high value?
hint hint; people shouldn't stuff these full of shiny things people want to gank you for, like every other freighter! |

Dave Stark
7141
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Posted - 2014.11.11 15:19:33 -
[23] - Quote
S'No Flake wrote:Dave Stark wrote:S'No Flake wrote:Dave Stark wrote:S'No Flake wrote:It carries about 4 times more than Oraca so, it needs 4 times more EHP to keep EHP/cargo ratio  no it doesn't. people need to be less dumb. just because you have x cargo doesn't mean you need to fill all the space. ehp/cargo ratio is about as useful and relevant as the slugs/snowflakes ratio of my garden. That was sarcasm :P Most people flying freighters have a web alt (which can fail on regional gates) so, i don't see the point of using this ship if you are an incursion runner flying your logi/DPS ships to a new spawn or your DPS/Sniper ships. You can get much more buffer from your individual ships with travel fit and allows you to use mwd+cloak and you can use ASB+AAR. If you have to move more than 2 ships, this new freighter it's pretty much useless as you will still have to do 2 runs because of how expensive your cargo is: 2 pirate hulls + 2 logi ships will go way over 2bil mark (without fittings) hence, 2 trips. I might be wrong but i don't see any case where this ships is better for anyone with 2 characters. And if you have only one character only, the amount you will move at one time to be somehow gank safe will make it useless and you are better using an orca. *shrug* so you might have to make a few choices. seems fine to me. There is no choice seriously. If you use one char, an Orca it's better if the cost of the stuff you move it's less than 1bil. Much more tank for the isk you move. If you use 2 chars you are better if you fly the ships separately instead of flying the bowhead because you get better tank + cloak/mwd. It seems to have no point of flying this in HS. Yes, the example of moving 90 harpies, escorted trough low or 0.0 it's cool but, it's not the role CCP wants for this ship :)
or you can choose to put it all in the 1 bowhead, and take the relevant precautions to only have to make the trip once. |

Dave Stark
7141
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Posted - 2014.11.11 15:31:44 -
[24] - Quote
S'No Flake wrote:Dave Stark wrote:S'No Flake wrote:There is no choice seriously. If you use one char, an Orca it's better if the cost of the stuff you move it's less than 1bil. Much more tank for the isk you move. If you use 2 chars you are better if you fly the ships separately instead of flying the bowhead because you get better tank + cloak/mwd. It seems to have no point of flying this in HS. Yes, the example of moving 90 harpies, escorted trough low or 0.0 it's cool but, it's not the role CCP wants for this ship :) or you can choose to put it all in the 1 bowhead, and take the relevant precautions to only have to make the trip once. Ha, define relevant precautions while you use only one character to move 2 fitted incursion BSs with a Bowhead in one trip. you could just read the thread?
anyway, as i pointed out earlier, blue frog have no issue moving 5bn isk of junk back and forth so i'm sure you can manage it. |

Dave Stark
7141
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Posted - 2014.11.11 15:41:28 -
[25] - Quote
CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
i'd still rather have had a warp speed bonus...
also GJ caving to whiners. |

Dave Stark
7141
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Posted - 2014.11.11 15:43:36 -
[26] - Quote
War Kitten wrote:I swear, some people have to have all their thinking done for them...
not when rise gives in to their whining, they don't. |

Dave Stark
7141
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Posted - 2014.11.11 15:56:42 -
[27] - Quote
CCP Rise wrote:baltec1 wrote:CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers. Could you run the numbers on a bulkhead fit?, I dont have any fitting tools or paper with me. 1 DCU, 2 t2 bulkhead, 3 t1 transverse, 3 t2 invuln is around 420k EHP, is that the numbers you were hoping for?
inb4 "still not enough ehp". |

Dave Stark
7141
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Posted - 2014.11.11 16:14:10 -
[28] - Quote
S'No Flake wrote:War Kitten wrote:If your webbing alt is getting popped and/or missing the target on regional gates, perhaps you're using the wrong ship to web with.
A Hyena is just a low cost option with longer range... its not the only option, nor the best. If you realize that a webbing ship is critical to your success, wouldn't it also be wise to use a ship with some EHP for this task too?
I swear, some people have to have all their thinking done for them...
If you have to move 2 incursions ships, why using a web + bowhead instead of moving the ships by themselves with much more tank and cloak+mwd? DPS ship + Orca with your choice of logi ships inside it's much much more safer :)
great so you made a choice, now stop going on about it. |

Dave Stark
7141
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Posted - 2014.11.11 16:26:05 -
[29] - Quote
Arronicus wrote:It's as if Baltec and Dave Stark don't even want these to be used. i feel i must first point out that i'm really not a goon.
also, i'd rather people used their brain rather than ccp just giving it a high number of ehp because apparently thinking is hard? |

Dave Stark
7141
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Posted - 2014.11.11 16:48:23 -
[30] - Quote
S'No Flake wrote:Paynus Maiassus wrote:420K EHP is an outstanding number. The things will be effectively ungankable. Very nice. I much approve. These numbers also make a lot of the recent posts on this thread inapplicable. Seriously? effectively ungankable? You can bump this ship out of alignment until downtime and bringing a few waves of cheap fit destroyers to kill it. It's pretty damn easy to draw concord away between waves. I like it more with the shield increase because now you can bring your 2nd char in a loki with links and maybe surprise the gankers :)
could surprise them even more by webbing it so they get less of a chance to bump you, too. |
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Dave Stark
7146
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Posted - 2014.11.12 08:25:27 -
[31] - Quote
Mike Azariah wrote:I want it to be the decision of the owner of the Bowhead. Overload it and take a chance of gank or fit sensibly and be a lot safer. You should have the option of fitting/filling badly and paying the price for greed.
Yeah, I am a carebear . . .
m
it'll fall on deaf ears, mike.
it's crap unless it's a gank proof hauler that can move trillions with 0 risk. |

Dave Stark
7147
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Posted - 2014.11.12 09:31:03 -
[32] - Quote
what's the cost of like 40 fully fit tornados? which is the obvious counter to "bring logi" |

Dave Stark
7147
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Posted - 2014.11.12 09:38:37 -
[33] - Quote
baltec1 wrote:Dave Stark wrote:what's the cost of like 40 fully fit tornados? which is the obvious counter to "bring logi" 2.4 bil.
yeah just checked the jita price of nado hulls, the hulls alone come to about that. |

Dave Stark
7147
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Posted - 2014.11.12 09:42:25 -
[34] - Quote
Basil Pupkin wrote:That said, a group of 20 people is just too big for hisec. What about smaller (and more realistic) groups? Screwed?
erm, if we're being realistic... an incursion fleet is 40 people.
so, 20 people is actually too small. |

Dave Stark
7147
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Posted - 2014.11.12 09:58:21 -
[35] - Quote
baltec1 wrote:Dave Stark wrote:baltec1 wrote:Dave Stark wrote:what's the cost of like 40 fully fit tornados? which is the obvious counter to "bring logi" 2.4 bil. yeah just checked the jita price of nado hulls, the hulls alone come to about that. To put that into context 3 mach hulls are only worth 1.8 bil.
even fitted you're probably only doubling the value, then assuming 50% drop rate as per other loot drop mechanics... we're back at an expected profit of 1.8bn which is still less than the cost of the 40 nados needed to "bypass" the logistics element of the convoy.
maybe a bit more, then again, just put 2 and a few cheaper logistics ships/command ships/drone bunny ships etc in with the 2 battleships to spread cost. |

Dave Stark
7147
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Posted - 2014.11.12 10:11:33 -
[36] - Quote
Anonymous Forumposter wrote:baltec1 wrote:Anonymous Forumposter wrote:
So how do you account for the pilots that aren't currently at the staging area and need to get there. Your strategy ONLY works in a perfect situation and completely falls apart otherwise.
You ask your corp for help moving. A VERY large chunk of people running incursions, don't belong to an incursion corp, much less a corp of anything other than themselves. It's also not uncommon for you to logout for the day, and log in the next day and have the entire community already relocated to the next site. So how is it practical at this point to relocate if the entire ship is balanced around needing logistics support? Beg and plead with the incursion community to travel all the way back just to escort me and my Bowhead all the way out there again? Perhaps I should just give up on this ship providing any actual bennefit and ignore the fact that it exists altogether. Because we all love ships that aren't practical and as such get neglected.
if you're not moving the instant that an incursion focus changes, and you're only carrying your own personal assets. the chance of anyone bothering to gank you is minimal anyway.
besides, if the focus has moved and the fleets already up and full... you have all the time in the world to move your ships as slowly and safely as you want. |

Dave Stark
7147
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Posted - 2014.11.12 10:22:52 -
[37] - Quote
Anonymous Forumposter wrote:baltec1 wrote:Frankly, this is a good example of why you should leave the state war acadamy and make some friends. It's nice to see that you've convinced yourself that despite being an obvious forum alt, There is NO possible way I could be in a corp and or have friends. You've just done wonders for your credibility ;)
with the amount of whining you're doing, it's pretty evident that you're unlikely to have friends or be in a half decent corp.
baltec1 wrote:So you make two trips rather than one. This isnt hard people. or people stop hauling 5 ships to every focus and just take the ones they need (which is like, 2 ships) |

Dave Stark
7147
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Posted - 2014.11.12 10:27:42 -
[38] - Quote
Anonymous Forumposter wrote:baltec1 wrote:So you make two trips rather than one. This isnt hard people. Because this negates the entire purpose of this ship. This isn't hard people.
no, the purpose of this ship is to carry multiple battleships. which it does perfectly fine.
if you don't want to use it, then make 2 trips. it's entirely up to you. |

Dave Stark
7147
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Posted - 2014.11.12 10:29:00 -
[39] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:with the amount of whining you're doing, it's pretty evident that you're unlikely to have friends or be in a half decent corp. It's amazing what people will delude themselves into believing when it comes to making attempts to insult others.
so you're just whining for the sake of it, then? |

Dave Stark
7147
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Posted - 2014.11.12 10:34:50 -
[40] - Quote
Nya Kittenheart wrote:Dave Stark wrote:Anonymous Forumposter wrote:Dave Stark wrote:with the amount of whining you're doing, it's pretty evident that you're unlikely to have friends or be in a half decent corp. It's amazing what people will delude themselves into believing when it comes to making attempts to insult others. so you're just whining for the sake of it, then? NO ,Dave Stark what you just did is called a personnal attack and that is the usual tactic one use when short of arguments
well we've pretty much addressed every situation in this thread, and he's still complaining. there's not much else to point out that hasn't already been pointed out.
if you support the ship, the only way around it is unfeasably expensive. if you don't want to support the ship and you're moving between incursions, and everyone's already ahead of you and in the fleet, then you're in no rush and you can move everything more safely anyway.
somehow, the fact that you can move everything as safely as before, but now with added convenience somehow isn't good enough for him? |
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Dave Stark
7147
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Posted - 2014.11.12 10:35:41 -
[41] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:so you're just whining for the sake of it, then? I have no say in what you perceive as whining. But for me to respond to this question seriously would require that I agree with your opinion of it. I will say it's not very mature to simply belittle your opponent simply because you're not capable or unwillingly to actually retort. If you're interested in debating the situation of the ship, I'll be right here waiting. Let me know when you're done beating your chest over the internet.
i'm not chest beating at all, you've been given solutions to every scenario and continue to whine. |

Dave Stark
7147
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Posted - 2014.11.12 10:43:58 -
[42] - Quote
there's almost no way you get increased risk, and increased travel time using this ship.
at the very worst, you sacrifice one for the other. which is fine, this ship shouldn't do both in every situation anyway. |

Dave Stark
7147
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Posted - 2014.11.12 10:53:09 -
[43] - Quote
Nya Kittenheart wrote:Quote:In what world do you live in? You are literally arguing that making two trips is more travel time than six or seven. Another nice tentative to troll and to make the thread derail ....6 trips are indeed faster at 5 au/s or more than 2 trip at 1.37s do the math i'm pretty sure such a veteran as yourself as heard about warpspeed change and their effect on accelerations ....
i can't log in to eve right now but, according to eve uni, a machariel warps at 3au
so even if we can do the math on 5au warping, it's irrelevant. |

Dave Stark
7147
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Posted - 2014.11.12 10:57:35 -
[44] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:if you support the ship, the only way around it is unfeasably expensive.[/qoute]
I'm not sure you comprehend what unfeasibly expensive is in the context of EVE online which comes a little bit of a shock to me as you didn't seem like you were THAT uninformed.
[quote=Dave Stark]if you don't want to support the ship and you're moving between incursions, and everyone's already ahead of you and in the fleet, then you're in no rush and you can move everything more safely anyway.
somehow, the fact that you can move everything as safely as before, but now with added convenience somehow isn't good enough for him? You're suggesting a drastic behavioral shift of an entire community just to provide them with a mediocre solution when the changes you imposed benefit only the tiny population of gankers at the expense of convenience of a much larger group.
if you're ganking for profit, spending 2.4bn isk on hulls alone, to gank something carrying only 1.8bn isk of hulls... is unfeasably expensive. considering your expected profit is only 900m (assuming ship bays drop like cargo bays?), that's not even half of your costs (before ship fittings). if some one wants to gank you for ***** and giggles, they'll do it regardless of this ship so it's a moot point.
if people don't feel the extra convenience is worth the extra effort, they're under no obligation to use the bowhead. also, people can't expected to be given a way to transport billions of isk across eve completely risk free. you don't need everyone to form bigass convoys to get a benefit out of the bowhead, but if you do the benefit is exponentially increased. |

Dave Stark
7147
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Posted - 2014.11.12 10:59:20 -
[45] - Quote
Nya Kittenheart wrote:Ever heard of ASCENDANCY implants and or warp accelerators .Welcome to eve ....
sure i've heard of them. but nobody's going to pod jump to a warp speed clone to move ships from one incursion site to another. just like nobody's going to fit warp accelerators instead of a travel fit if they're traveling.
sure they could, but then we're back at risk vs convenience. you know, a choice, the thing ccp loves because that's what encourages interesting gameplay. |

Dave Stark
7147
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Posted - 2014.11.12 11:06:53 -
[46] - Quote
Nya Kittenheart wrote:Dave Stark wrote:Nya Kittenheart wrote:Ever heard of ASCENDANCY implants and or warp accelerators .Welcome to eve .... sure i've heard of them. but nobody's going to pod jump to a warp speed clone to move ships from one incursion site to another. just like nobody's going to fit warp accelerators instead of a travel fit if they're traveling. sure they could, but then we're back at risk vs convenience. you know, a choice, the thing ccp loves because that's what encourages interesting gameplay. Why won't we such ships maintain a 150 K ehp or higher ....+ clone jumpings for moving isn't really a bother for most pilots for only 1 slots change aka PDS or RC 2 and only for the most extreme of them assuming full skill full genolutions clone ...
so 150k ehp is fine? good, that mean the bowhead's 400k+ ehp is more than acceptable.
i was more pointing out that you've then got no skill hardwirings or pirate implants. etc. |

Dave Stark
7147
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Posted - 2014.11.12 11:11:20 -
[47] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:Nya Kittenheart wrote:Dave Stark wrote:Nya Kittenheart wrote:Ever heard of ASCENDANCY implants and or warp accelerators .Welcome to eve .... sure i've heard of them. but nobody's going to pod jump to a warp speed clone to move ships from one incursion site to another. just like nobody's going to fit warp accelerators instead of a travel fit if they're traveling. sure they could, but then we're back at risk vs convenience. you know, a choice, the thing ccp loves because that's what encourages interesting gameplay. Why won't we such ships maintain a 150 K ehp or higher ....+ clone jumpings for moving isn't really a bother for most pilots for only 1 slots change aka PDS or RC 2 and only for the most extreme of them assuming full skill full genolutions clone ... so 150k ehp is fine? good, that mean the bowhead's 400k+ ehp is more than acceptable. i was more pointing out that you've then got no skill hardwirings or pirate implants. etc. The more you post, the more convinced I become that you're not very attuned to what incursion communities are actually like.
really? cos that's how i make most of my isk on this character.
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Dave Stark
7147
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Posted - 2014.11.12 11:15:04 -
[48] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:really? cos that's how i make most of my isk on this character.
That just leaves me more baffled by most of what you've been posting.
too easy. |

Dave Stark
7147
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Posted - 2014.11.12 11:24:16 -
[49] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:too easy. If by easy you mean posting nonsense in an effort to confuse people, Yes. That's an easy thing to do. You're correct.
nothing i've posted is nonsense, though. *shrug* |

Dave Stark
7147
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Posted - 2014.11.12 11:41:23 -
[50] - Quote
Anonymous Forumposter wrote:Dave Stark wrote:however if you'd like to quote something that confused you, i'd be glad to explain it to you in the same way i'd explain it to say, a 5 year old. if that would help you? I'm not going to go back and quote most of the things you've posted pertaining to incursion communities as I value my time more than doing that work for you. With the majority of what you say in regards to incursion communities drastically contrasting everything I've observed, The method with which you explain them is irrelevant as it's not my capacity to comprehend what you're saying that's the issue it's the content itself. But let's be honest, You already know all of this, You we're just looking for a way to lash out at me.
doesn't really matter what you think you know about incursion communities; how they function is irrelevant.
this is a discussion about the bowhead. |
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Dave Stark
7147
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Posted - 2014.11.12 11:56:05 -
[51] - Quote
Nya Kittenheart wrote:baltec1 wrote:Nya Kittenheart wrote:ok let's go ,i'll introduce you to warspeed as apparently you fail to read a chart
BOW HEAD 90 jumps on 50 AU average jump at 2.2 au /S:90 x 63 = 5670 s
3 BS x30 jumps on a 50 AU average jump + Burn back in leopard at 30 au/s (ascendancy clone): (90 x 26) +(90x15) =2370+1350 = 3720 s
It would take twice as much time to move the said BOW HEAD than moving ships individually ...and i dont take into account align time that would just increase the difference.
You left out the three other ships from your list. Under your new list of just three battleships it would be just one trip of 30 jumps for the bowheads. yeah one trip if you have the skill to 5 >35 days training and even in that case he can barely fit 3 different pirate bs + one logi at lvl 4 you fit only 3 BS so be ready to do a second trip more than once. You can turn it however you want moving one by one will still be faster.
actually, it fits 3 vindicators or nightmares with your skills at IV, maybe even III (too lazy to check, besides IV shouldn't be that long of a train anyway). it won't fit 3 machariels at V anyway but, why are you carrying 3 of the same ship to begin with, if we're talking specifically about incursions?
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Dave Stark
7147
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Posted - 2014.11.12 12:10:00 -
[52] - Quote
Zappity wrote: And how's that strategy working out? Are any of the nerfs to highsec getting reduced? Or are new freighters getting additional EHP?
It is silly and shortsighted.
to be fair, if people don't want empty freighters getting ganked because of a blacklash from a subset of players due to changes that come about from the whining about freighter ganking... perhaps freighter pilots should have just stopped overstuffing their cargo rather than whining on the forums, cos how's that working out for them now 'more' freighters are being ganked so 'easily'?
but that's rhetoric, as this isn't the place for such a discussion. |

Dave Stark
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Posted - 2014.11.12 12:34:22 -
[53] - Quote
Zappity wrote:baltec1 wrote:Zappity wrote: And how's that strategy working out? Are any of the nerfs to highsec getting reduced? Or are new freighters getting additional EHP?
It is silly and shortsighted.
What option do they have left? They have seen nerf after nerf several times a year for the last decade. All because people are too dumb to protect themselves. CODE is entirely the fault of highsec bears pushing to be ever safer. They got all of the professional gankers who were after profits nerfed so now you are left with the likes of CODE who dont care about profit. Remember these are the same people who demanded fittings for their frieghters and then kicked up a stink when CCP gave them what they wanted because it turned out to be a nerf. All that after years of gankers telling them it was a terrible idea. I'm not arguing against profitable ganking. I very much like the fact that this can be done. But CODE's unprofitable ganking is a self-fulfilling prophecy that actually works against their stated goals and profitable gankers. Ganking empty freighters does not encourage 'responsible' transport behaviour. It sends the message that the value of your cargo doesn't actually matter because you will get ganked anyway. And EHP goes up to counter it. Not the sharpest tools in the shed if they do actually care about highsec risk.
you'd have a point if code started ganking everything before the nerfs, not in response to them. |

Dave Stark
7147
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Posted - 2014.11.12 13:19:58 -
[54] - Quote
Dradis Aulmais wrote:Mm mm the tears on this thread make me happy.
in. not on. |

Dave Stark
7149
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Posted - 2014.11.12 13:38:05 -
[55] - Quote
S'No Flake wrote:Tippia wrote:Veers Belvar wrote:The tank needs to be enough to incentivize incursion runners to use this ship instead of 100% safe highsec travel with cloak + mwd + travel fit. To the extent that this ship is vulnerable to the Uedama/Niarja gank folks it's not going to be used regularly, and will serve little purpose. The ship already fulfils that prerequisite before we even take the 450k EHP it has into account. How? You can keep that ship to enter warp until next downtime if you find a bored cruiser pilot. You can kill it with cheap throw away destroyer fits. Yes, you need manpower but, the pilot of the bowhead has no means to make a run for it. There is literally nothing he can do. Why not make it like Orca. Give it a high slot, give it a drone bay so he can at least do something.
know how the ganker brought his friends? well so can the bowhead pilot.
we've been through this tired old incorrect spew in every thread containing the word "freighter" for the last god knows how long. |

Dave Stark
7149
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Posted - 2014.11.12 14:00:45 -
[56] - Quote
you can somewhat predict what's is and isn't going to be in demand, mind you. that's why i've flown my nightmare more recently than my machariel.
i love the mach but the NM just gets invites so much easier than the mach does. |

Dave Stark
7149
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Posted - 2014.11.12 16:28:36 -
[57] - Quote
Anonymous Forumposter wrote:TheMercenaryKing wrote:I would like to see the Volume of the ship maintenance array be nerfed to 1-1.25 million (after skills ) BUT allow Unpackaged ships in the bay as well. I'm assuming you mean packaged?
no, he means packaged... the nerf to size will allow you to carry a lot more packaged ships, at the cost of capacity for packaged ships.
not sure i agree with that one, personally. |

Dave Stark
7149
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Posted - 2014.11.12 17:21:47 -
[58] - Quote
S'No Flake wrote:Dave Stark wrote:what's the cost of like 40 fully fit tornados? which is the obvious counter to "bring logi"
edit, 64m per hull. so 40 hulls are 2.5bn isk already. this is before we even get in to fittings. that's not an insignificant cost... If you have 40 people, why would you use tornados and not catalysts? Have a bowhead (the irony) with fitted catalysts and have your people refit. One cruiser will keep the bowhead away from warping while you send a few waves a cheap ships to kill it.
because the point is that logi reps can keep up with catalysts sufficiently long enough to allow a concord response. even more so with the bowhead than a normal freighter, as the bowhead can fit invulns and various hardeners to increase the repping power unlike normal freighters that are stuck with the base resist profiles. unlike tornados just taking the ship off the grid before reps can be a factor.
Valterra Craven wrote:Dave Stark wrote:
know how the ganker brought his friends? well so can the bowhead pilot.
we've been through this tired old incorrect spew in every thread containing the word "freighter" for the last god knows how long.
I've seen this argument before and I have no idea why people insist on it. The problem with ganking is that they have all the advantages. They determine the time, the place, and what their thresholds are. They have the element of surprise and they can have over whelming force. I know people hate real life analogies here, but I want you to image what life would be like if in every civilized country (US, All the EU nations, Japan, etc) that in order to transport goods via a high speed route like a highway you would have to get an escort to do so. Think about the economic burden that would be placed on just trying to move things. Keep in mind not I'm talking about low sec or null sec right now, which the Somali pirates would be a good comparison to make there. The problem with the mechanic as it exists now is that if people like gankers exist that continually preyed on business etc like they do in eve, they would be systematically hunted down and dealt with. The free flow of goods is vitally important to any economy, and frankly your argument just isn't practical to that end.
sure they choose all those things. but the pilot can choose not to be a target by not overstuffing his cargo or going in to systems that are the home of known gankers who do it "for the lulz".
if people choose not to use all the tools at their disposal it pretty much disqualifies them from making a complaint. if i crashed my car and told the insurance company "no, i didn't try to avoid the other car, it was his job not to hit me" they'd laugh at me. your safety is your responsibility, if you choose not to do everything you can to keep yourself safe - the blame for being the victim of a gank is soley yours. |

Dave Stark
7151
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Posted - 2014.11.13 10:03:30 -
[59] - Quote
CCP, please don't change a thing about this ship.
I've placed a large sum of isk as a wager that you're not going to change a thing about this ship before it goes live. |

Dave stark
7181
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Posted - 2014.11.17 11:29:30 -
[60] - Quote
baltec1 wrote:tekpede wrote:Disappointed with the ship maintenance bay size. Lame You can fit an entire harpy fleet in one.
but he can't fit all 30 of his pirate battelships in one. therefore this ship is entirely useless and a waste of dev time. |
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